HoopCAT Games
Game Designs by Charlie Hoopes
When my wife and I self-published my first successful game design, we learned a lot while working with the artist, factory, shipper, distributor, and everyone else needed to get a fun game onto a store shelf. However, it led me to decide to focus on what I enjoy most - game design. I now seek publishers to concentrate on everything else a fun game design needs to succeed in a crowded marketplace.
Firebreak
Seeking a publisher |
A series of forest fires have broken out in a wilderness park. Can you and your team of rangers contain the flames and protect the nearby cabins and wildlife preserves? This is a cooperative game, so you and your fellow players either all win together or all lose together.
(This game had been under two different contracts 2018-2021, but is once again seeking a publisher.) Ages: 8 - Adult Players: 2-5 Time: 30 minutes |
Lands of Oz
Signed by Escape Velocity Games, watch them for a Kickstarter campaign sometime in the future. |
The lands of Oz are free from the oppression of the wicked witches. Your job as a representative of one of the lands of Oz (e.g. Winkieland, Quadling Country) is to attract as many of the heroes as you can to rule your corner of Oz. Focus too much on one, and a rival may steal another away from you.
(This game was originally playtested with a different theme as Lady of the Diamonds.) Ages: 8 - Adult Players: 2-5 Time: 15-30 minutes |
Longest Queue
Seeking a publisher |
A game all about picking and influencing second place finishes. Your group is at an amusement park. Your goal is for your group members to ride the most popular rides more times than the other groups. But avoid the longest queues, or your group members will waste their time waiting instead of riding. (This game was publicly playtested in 2019 as No More Spam.)
Ages: 8 - Adult Players: 3-6 Time: 30-40 minutes |
Miner Rings
Seeking a publisher |
Who can move the most goods the quickest between orbiting space stations? All players share the same dice roll for movement, but must decide when to spend fuel to move the full roll. Players may also move stations in their orbits, so sometimes it works best to fly to the station, other times it is better to move the station to your rocket. The earlier version Planet Movers was the 3rd place finalist in the Cardboard Edison 2016 Prototype of the Year award.
Ages: 10- Adult Players: 2-4 Time: 45-60 minutes |